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Website & App Design

Flows that feel effortless

Interaction design and clickable prototypes that make every tap, swipe and transition feel natural, tested before a line of code.

60fps smooth motionClickable prototypes to testEvery state designed and specified
The difference

Static screens leave gaps. Prototypes close them.

Static mock-up handoff

Guesswork in build
What happens when I tap this button?
It is in a comment somewhere on page twelve.
The animation feels wrong in the build.
It was never specified, so we improvised.
Friction
Inside one interaction
0states designed
MapPaths
States24
Motion280ms
Test5 users
Illustrative state count for a single checkout flow
01 · Map

Every path, including errors

We map happy paths, edge cases and errors before choosing a single animation.

"Pay → Confirm → Success, or Retry"
02 · States

Nothing left to improvise

Loading, empty, error and success states are designed, so nothing is guessed during the build.

"Empty basket · Card declined · Offline"
03 · Motion

Motion that explains

Physics-based transitions show where content comes from and confirm each action the user takes.

"Spring 280ms · ease-out · haptic tick"
04 · Prototype

Felt before it is built

A clickable prototype on real devices, tested with users, then handed over with motion tokens.

"Prototype link · 5 testers · 0 blockers"
Benchmark

From idea to something you can tap

Gen7Ven prototype sprintFigma and Framer, user tested
Tested early
Typical static handoffspecs first, interactions later
Specs first
Build to find outcoded, then reworked
Costly rework
Use cases

Where interaction removes friction

Checkout and payments

Clear feedback at the moment of commitment.

Mobile gestures

Swipes and haptics that match platform habits.

Data dashboards

Charts that respond instantly to every filter.

Onboarding flows

Progressive steps that keep new users moving.

Built in

Interaction design, built to ship

Micro-interactions

Small responses that confirm every tap and swipe.

Performant motion

GPU-friendly animation that holds 60fps on real devices.

Every state designed

Loading, empty, error and success, all specified.

Motion tokens

Durations and easing exported for engineers to reuse.

In depth

UX prototyping and micro-interactions, done properly

Interaction design decides how a product behaves: what happens when someone taps, swipes, waits or makes a mistake. We design those moments deliberately, prove them in clickable prototypes on real devices and hand them to engineers as precise specifications, so the product people use feels exactly as it did when it was tested.

Why interaction design is separate from UI design

UI design defines how a screen looks. Interaction design defines how the product responds over time: the order of steps, the feedback after each action and the transitions that connect one state to the next. A beautiful screen can still confuse people if a button gives no response or a panel appears from nowhere. We treat motion as a cue rather than decoration. Movement shows where content came from, confirms that an action worked and directs attention to what matters next. Done well, it lowers cognitive load and makes complex products feel simpler than they are.

Prototyping services that answer questions early

A prototype is the cheapest place to discover that a flow does not work. We build clickable prototypes in Figma for structure and in Framer when timing and physics need to feel real. Prototypes run on the devices your customers use, so gestures, thumb reach and screen sizes are tested honestly. Stakeholders can try the product instead of interpreting static screens, and real users can be asked to complete tasks. Prototypes for core flows come early in the project, which means important design decisions are settled before any engineering time is spent.

Micro-interactions without slowing your product

Animation should never cost performance. We specify motion that uses hardware-accelerated properties such as transform and opacity, and we work with engineering libraries like Framer Motion and GSAP that keep animations off the main thread. The target is a steady 60 frames per second, and up to 120 on capable displays, without increasing initial load time. Every duration, easing curve and spring value is exported as a motion token, so engineers implement the exact behaviour that was tested. We also respect reduced-motion settings, giving users who prefer less movement an equally clear experience.

Plugs into

Prototyping and motion tools

FigmaFramerRiveGreenSockReactSwiftKotlinStorybookMaze
FAQ

Website & App Design: common questions

Why is interaction design separate from UI design?

UI design covers how each screen looks, while interaction design covers how the product behaves: the sequence of steps, feedback after actions, error handling and transitions between states. Both matter, but they need different skills and tools. Treating interaction as its own discipline ensures behaviour is designed and tested deliberately rather than improvised during development.

Will animations slow down my website or app?

Not when they are designed and built correctly. We specify motion using hardware-accelerated properties and work with libraries such as Framer Motion and GSAP, which keep animation smooth at 60 to 120 frames per second without blocking the main thread or adding to initial load time. We also honour reduced-motion preferences for accessibility.

How do you handle mobile gesture navigation?

We follow the conventions of each platform, such as edge swipes on iOS and system back behaviour on Android, so users never have to learn new habits. Custom gestures are only added when they make a frequent task faster, and they always have a visible alternative. Haptic feedback is specified alongside each gesture and tested on real devices.

What do your prototyping services include?

We build clickable prototypes that cover the flows you need to validate, from low-fidelity wireframes for structure to high-fidelity prototypes with realistic motion. They run on phones, tablets and desktops, can be shared by link and are suitable for stakeholder reviews and usability testing. Findings from testing are applied before handoff.

How are interactions handed over to developers?

Developers receive annotated flows, every component state and a set of motion tokens describing durations, easing curves and spring values. Where helpful we record short video walkthroughs of complex interactions. During the build we review implementations on staging and compare them with the prototype, so the shipped behaviour matches what users tested.

Website & App Design

Feel your product before you build it

Share a flow that worries you and we will propose a prototype sprint to test it with real users.